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About Me
Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier t... more
Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges. less
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My Tutorials
Recent Forum Posts
Crash when plugging MTLX Std Surface to Output Nov. 15, 2024, 12:05 p.m.
Hi,
I'm getting this really really weird crash when I plug in the MTLX Standard Surface to the Output for a Karma Material. My material is super large, it contains a ton of nodes that are building dynamic masks based on primvars in Solaris and all connected to the MTLX Standard Surface. Karma renderer is OFF when it crashes when I connect it to the output.
What is even more weird is when I take a portion 1/4 of my node setup in the Karma Material and hook it upto the same MTLX Standard Surface to the output, it's fine! No crash. And I slowly build it up, adding all my other nodes to the same MTLX Standard Surface, it has a higher chance of working! In comparison to when I connect all the nodes with Karma Renderer OFF to the same MTLX Standard Surface to the output, it 100% crashes, without log and without warning.
Can someone shed some insight on this?
I'm getting this really really weird crash when I plug in the MTLX Standard Surface to the Output for a Karma Material. My material is super large, it contains a ton of nodes that are building dynamic masks based on primvars in Solaris and all connected to the MTLX Standard Surface. Karma renderer is OFF when it crashes when I connect it to the output.
What is even more weird is when I take a portion 1/4 of my node setup in the Karma Material and hook it upto the same MTLX Standard Surface to the output, it's fine! No crash. And I slowly build it up, adding all my other nodes to the same MTLX Standard Surface, it has a higher chance of working! In comparison to when I connect all the nodes with Karma Renderer OFF to the same MTLX Standard Surface to the output, it 100% crashes, without log and without warning.
Can someone shed some insight on this?
Steam Houdini Engine 19.5.737 or above for UE 5.3 Sept. 27, 2023, 7:15 p.m.
Thank you SideFX! The steam app for Houdini now has the Daily Build 19.5.748 running which has support for the Houdini Engine for UE 5.3!! Thank you!
Steam Houdini Engine 19.5.737 or above for UE 5.3 Sept. 20, 2023, 3:33 p.m.
Hi,
I'm trying to put together a small project with friends, but I hit an issue because we want to use some of the neat features in UE 5.3, but I bought Houdini on Steam and the daily builds on Steam aren't really daily, it only goes up to 19.5.716, but I need 19.5.737 or above to get compatibility with the Houdini Engine for UE 5.3.
It would help a lot if someone could slap one of the more recent daily builds 19.5.737 or above on Houdini Steam?
I'm trying to put together a small project with friends, but I hit an issue because we want to use some of the neat features in UE 5.3, but I bought Houdini on Steam and the daily builds on Steam aren't really daily, it only goes up to 19.5.716, but I need 19.5.737 or above to get compatibility with the Houdini Engine for UE 5.3.
It would help a lot if someone could slap one of the more recent daily builds 19.5.737 or above on Houdini Steam?