Raghavendra Holla

bvr.holla

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Recent Forum Posts

Need help with City parcel division Sept. 12, 2024, 5:41 a.m.

I am implementing skeleton-based parcel subdivision based on a research paper https://www.cs.purdue.edu/cgvlab/papers/aliaga/eg2012.pdf [www.cs.purdue.edu] and have successfully implemented most parts. I used polyexpand2d to create the skeleton and made cuts along the skeleton points to the border. However, I am now struggling to select specific points along the center line, as highlighted in the attached image, and I'm unsure how to achieve this. Need help.

Object Aligned Bounding Box (OBB) Subdivision Sept. 6, 2024, 11:03 a.m.

Hi PHENOM DESIGN, Thanks for the paper. I have gone through the paper and attempted to create the Skeleton based parcel generation. But in the paper I am not able to to find logic to create "logical streets" which is very essential for &-strip creation. I tried searching for this crucial information. But not able to find. I want to split streets to create logical street procedurally so that user can avoid identifying streets manually

Object Aligned Bounding Box (OBB) Subdivision Sept. 2, 2024, 9:33 a.m.

Implemented Houdini SOP to subdivide input primitive using OBB. Good for Parcel subdivision while creating procedural city layout.
Referred paper by Müller and Team [www.cs.purdue.edu]
Road side check is not added to the SOP as specified in the paper. Current approach check min area as the base condition for recursion.

Works only on ZX plane

Refer the video for implementation detail: