cgifurniture com
cgifurniturecom
About Me
I’m a part of the talented team at CGIFurniture, a leading provider of high-quality 3D visualization services for the furniture industry. Our work transforms product ideas into stunning, photorealistic 3D images that help businesses showcase their furniture designs with clarity and impact. From 3D m... more
I’m a part of the talented team at CGIFurniture, a leading provider of high-quality 3D visualization services for the furniture industry. Our work transforms product ideas into stunning, photorealistic 3D images that help businesses showcase their furniture designs with clarity and impact. From 3D modeling to rendering, we use cutting-edge technology and creativity to bring every detail to life, supporting marketing efforts for global brands and designers. We pride ourselves on delivering top-notch visual content that elevates the customer experience and helps our clients stand out in the competitive furniture market. At CGIFurniture, we believe that great visuals are key to driving sales and customer engagement. Through my role, I contribute to creating compelling visuals that not only look beautiful but also communicate value and craftsmanship. Whether it's for e-commerce, catalogs, or AR/VR experiences, our solutions are tailored to meet the unique needs of each client. less
INDUSTRY
Advertising / Motion Graphics | Design
Houdini Skills
INTERMEDIATE
Procedural Modeling
Availability
Not Specified
Recent Forum Posts
how to sample the colour of a point on a curve along curveu Sept. 12, 2024, 11:02 a.m.
Hi! Maybe this issue could be related to how the transformation matrix handles angles exceeding 360 degrees, as it tends to automatically adjust them back into a range of 0 to 360.
A possible solution might be to use the rotation channels directly through the Transform object instead of deconstructing the transformation matrix. This might simplify the setup and prevent the pops you’re seeing.
You could also try converting the values to radians and multiplying them by the gear ratio, then converting them back to degrees. This could help manage the rotation smoothly.
Additionally, using debugging tools like the APEX Invoke Graph with a debug graph might help you monitor the process and identify any other potential issues. Let me know if this helps!
A possible solution might be to use the rotation channels directly through the Transform object instead of deconstructing the transformation matrix. This might simplify the setup and prevent the pops you’re seeing.
You could also try converting the values to radians and multiplying them by the gear ratio, then converting them back to degrees. This could help manage the rotation smoothly.
Additionally, using debugging tools like the APEX Invoke Graph with a debug graph might help you monitor the process and identify any other potential issues. Let me know if this helps!