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File cache Feb. 2, 2019, 3:30 p.m.
Excellent, thankyou.
It seemed a little strange, maybe SideFX can reword that bit of the help documentation for clarity.
Having done a few test renders in mantra now of several hundred, one million tri trees in shot I have satisfied myself that they are working in my scene!
Thanks again!
It seemed a little strange, maybe SideFX can reword that bit of the help documentation for clarity.
Having done a few test renders in mantra now of several hundred, one million tri trees in shot I have satisfied myself that they are working in my scene!
Thanks again!
File cache Feb. 1, 2019, 4:09 p.m.
Good evening
I have been using the file cache node to save some geometry as I go through a multi stage workflow, but I’ve just read that “If you start a render, it will always use the input geometry, ignoring this parameter.” in the help for the node.
I’m doing a fairly large scene using packed primitives for my huge forest and could do with any advantage when it comes to footprint.
Do the normal file node and geometry rop not suffer from this and get read out as is at render time?
Thanks in advance
Gavin
I have been using the file cache node to save some geometry as I go through a multi stage workflow, but I’ve just read that “If you start a render, it will always use the input geometry, ignoring this parameter.” in the help for the node.
I’m doing a fairly large scene using packed primitives for my huge forest and could do with any advantage when it comes to footprint.
Do the normal file node and geometry rop not suffer from this and get read out as is at render time?
Thanks in advance
Gavin
Autorig on Windows June 29, 2018, 2:56 a.m.
Problem solved, thankyou Michael!