Kilian Noorlander
cheesetroyer
About Me
EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics
Connect
LOCATION
Korea, Republic of
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
"Kill" doesn't seem to work in render manager in H20.5.278 July 16, 2024, 1:33 a.m.
In multiple sessions I noticed that "Kill" in the Render Manager does not work, at least not on my machine, in H 20.5.278
Additionally, it no longer shows render progress, only N/A or 100%
Additionally, it no longer shows render progress, only N/A or 100%
Houdini Ocean Procedural LOP + polar camera weird July 15, 2024, 3:54 a.m.
I wanted to render an Houdini Ocean Procedural LOP with a polar camera, but it does not dice all the visible areas, only about half of the ocean.
Can anyone give me advice on this?
Can anyone give me advice on this?
How to create large splashes with beach tank sim? June 27, 2024, 5:54 a.m.
Hi, I am struggling to create crashing waves with the ocean spectrum.
Trying to adapt and combine two techniques.
Maybe some of you have seen this technique of creating particles and just giving them a velocity and just smash them into a rock, resulting in beautiful splashes.
https://www.youtube.com/watch?app=desktop&v=ZZF2qno1QlU [www.youtube.com]
I'm trying to get spray and splashes like that but with a beach tank, but can't make it work.
The splashes are just not very high.
When increasing the wind speed and amplitude in the Ocean Spectrum to ridiculous amounts even it doesn't seem to catapult the water into the air, like desired and the wave shape can become weird and look exaggerated.
Can someone give me advice on how to tackle this?
I know they are quite different setups, but some pointers would be great.
Attached the files.
I stashed the collision objects.
On my PC the beach tank takes 3 min. to sim 200 frames with current settings.
Splash sim takes around 5 min.
I never understood how to attach file in these posts, so I'll just add a Google Drive link, hope that is okay.
https://drive.google.com/drive/folders/1O3qOPGy_PZA_i8l4yf2Y15VoegQm9EqB?usp=sharing [drive.google.com]
Trying to adapt and combine two techniques.
Maybe some of you have seen this technique of creating particles and just giving them a velocity and just smash them into a rock, resulting in beautiful splashes.
https://www.youtube.com/watch?app=desktop&v=ZZF2qno1QlU [www.youtube.com]
I'm trying to get spray and splashes like that but with a beach tank, but can't make it work.
The splashes are just not very high.
When increasing the wind speed and amplitude in the Ocean Spectrum to ridiculous amounts even it doesn't seem to catapult the water into the air, like desired and the wave shape can become weird and look exaggerated.
Can someone give me advice on how to tackle this?
I know they are quite different setups, but some pointers would be great.
Attached the files.
I stashed the collision objects.
On my PC the beach tank takes 3 min. to sim 200 frames with current settings.
Splash sim takes around 5 min.
I never understood how to attach file in these posts, so I'll just add a Google Drive link, hope that is okay.
https://drive.google.com/drive/folders/1O3qOPGy_PZA_i8l4yf2Y15VoegQm9EqB?usp=sharing [drive.google.com]