Alexandre Chekroun
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Recent Forum Posts
Labs Flowmap Visualize Viewport Shader Doesn't Work June 13, 2024, 10:55 a.m.
It has been fixed a couple of months ago
Partition by Bounds using Heightfields as Source Inputs Jan. 31, 2023, 1:55 p.m.
Hi,
I'm having issues partitioning a tiled terrain with other smaller terrains used like stamps when using Partition by Bounds in a top net.
As you can see, I have a simple heightfield split into 4 tiles, and some smaller terrains used as stamps to modify the input HF.
When using Partition By Bounds, it looks like intersections between the Bounding input and the Source input don't work as expected.
If I convert stamps HF to polygons, then the partitioning works as it should, but I need my HF stamps as is down the top net, and not the mesh versions.
I guess it has to do on how HF bounds are computed when intersecting the terrain tile and the stamps, but I'm stuck.
Does anyone have an idea on how to solve this issue?
Thanks!
Alex
I'm having issues partitioning a tiled terrain with other smaller terrains used like stamps when using Partition by Bounds in a top net.
As you can see, I have a simple heightfield split into 4 tiles, and some smaller terrains used as stamps to modify the input HF.
When using Partition By Bounds, it looks like intersections between the Bounding input and the Source input don't work as expected.
If I convert stamps HF to polygons, then the partitioning works as it should, but I need my HF stamps as is down the top net, and not the mesh versions.
I guess it has to do on how HF bounds are computed when intersecting the terrain tile and the stamps, but I'm stuck.
Does anyone have an idea on how to solve this issue?
Thanks!
Alex
Is this the correct case to use PDG? Nov. 11, 2019, 9:56 a.m.
Thanks for your suggestions, will try that