Adrian Pan

childadrianpan

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Recent Forum Posts

Houdini Real-Time 4x4km City Editing In Unreal: Road, Freeway, Traffic Nov. 12, 2024, 9:57 p.m.



Want to implement real-time pcg city tools with diverse user interactions like this demo by JUST using Houdini HDA?
Here are some plugins may help:

https://github.com/AdrianPanGithub/HoudiniEngineForUnreal [github.com]
Completely remaster of official HoudiniEngineForUnreal from zero
- Up to 2x - 40x faster data I/O.
- Provides C++ API for writing your custom data I/O translators.
- Allow Only using HDA to achieve rich and complex interactions inside unreal editor.
- Native UE5 world-partition(one-file-per-actor) support, without baking!
- ...(Much more functionalities for making procedural terrain and city tools in unreal)

https://github.com/AdrianPanGithub/HoudiniMassTranslator [github.com]
Real-time mass zone graph traffic data translator, based on my custom Houdini Engine.
Tutorial: https://youtu.be/HAM8_OP_Fyc?si=ppp9v2Ti1BqPQC4b [youtu.be]

https://github.com/AdrianPanGithub/HoudiniPackage [github.com]
Some small parts of my daily-used houdini accessories for making real-time procedural city and terrain tools.

All of them support unreal 5.5 - 5.3 and later, and all builds of Houdini 20.5.
And if you encounter any issue, please report on GitHub, So I’ll see it.

Also thanks for the advice and bug reports from VFX-沐月 and inspirations from _smile滴水C long long ago.

[Open Source] Houdini Mass Zone Graph Translator For Unreal Aug. 11, 2024, 5:06 a.m.



Github Repo Link: https://github.com/AdrianPanGithub/HoudiniMassTranslator [github.com]

Seamless Integration between Houdini Engine and Unreal Mass Zone Graph.
Support both Zone Shape Input and Output
Support Unreal 5.3, 5.4 or later, and Houdini 20.5.278 or later.

And Unlike the citysample toolset, this zone graph translator plugin and rest other tools could Update in Real-Time in the unreal editor within a huge scale.
(Beware that only the unreal plugin is open-sourced)

Is there any way to import SOP Volumes into Copernicus? July 12, 2024, 1:21 a.m.

Tom_SideFx
Have a look at this example here https://www.sidefx.com/contentlibrary/heightfield-textures/ [www.sidefx.com]
Geometry To Layer COP will convert Volumes to COP Layers
I see it, Thank you very much