chris wells
chris wells
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find number of voxels May 8, 2023, 11:37 a.m.
Thank you Soothsayer, That's another great option. For anyone looking into this in the future, the vex is, assuming your volume is plugged into the second input:
i@vCount = primintrinsic(1, "activevoxelcount", 0);
find number of voxels May 5, 2023, 5:22 p.m.
Thanks Tomas! Great ideas. Bound is probably easiest for what I'm doing,
thanks again.
thanks again.
find number of voxels May 5, 2023, 1:10 p.m.
Is there a way to turn the number of voxels in a vdb into something accessible via vex? Short story long, I'm trying to test to see if an object can be turned into a vdb, and if it produces no voxels. Then use a different technique.
thanks
thanks