chrispriscott
chrispriscott
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Recent Forum Posts
Changing visibility of external objects in Python Feb. 19, 2024, 4:56 a.m.
I’m struggling to find the relevant hou API call that changes the visibility of external objects. The equivalent of clicking the scene viewer button in the image below.
I’ve looked into the displaySets and methods on the viewport & panetab itself but I can’t seem to find this specific functionality.
Could anyone point me in the right direction, if this is indeed exposed in the HOM?
I’ve looked into the displaySets and methods on the viewport & panetab itself but I can’t seem to find this specific functionality.
Could anyone point me in the right direction, if this is indeed exposed in the HOM?
Ambient Occlusion Maps for material exports ? Sept. 4, 2019, 5:53 a.m.
I'm also interested to here if there is any update on this (in particular for GLTF export). Seems the standard is to add AO into the red channel of the metalroughness map but doesn't like there is the option to do this with the principle shader and the current GLTF exporter.
Setting Environment Variable from Detail Attribute? Aug. 13, 2019, 6:59 a.m.
Thank you for the really quick fix (and workaround)!