Christopher Ribar
chrisribar
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Connect
LOCATION
United States
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Rigid Body + Vellum? April 8, 2019, 10:27 a.m.
this is a super late reply but have you looked into constraint networks?
http://www.tokeru.com/cgwiki/index.php?title=ConstraintNetworks [www.tokeru.com]
http://www.tokeru.com/cgwiki/index.php?title=ConstraintNetworks [www.tokeru.com]
adding an offset to the frame number of an image sequence Nov. 20, 2016, 2:54 p.m.
Thanks so much! I probably never would have figured out adding the material override! Cheers! Works great!
adding an offset to the frame number of an image sequence Nov. 19, 2016, 11:13 p.m.
moogtastic
Ok, I've wondered about the same thing so I spent a few minutes figuring it out here's what you do: Copy your cards and turn on stamp inputs, write a stamp expression to offset the image sequence, something like int(fit01(rand($PT),1,50)) which would offset randomly between 1-50, let's say you call that “textureOffset”. On your material SOP add an override for the map sequence, on a constant shader it's called dif_map. Set the parameter type to string and put your file path there, but replace the $F with `($F)+(stamp(“../copy1”,“textureOffset”,0))` Works great.
I was definitely trying something like that but maybe my expression wasn't written properly. Thanks, will try this!