Ciaran Wills
ciaran
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Recent Forum Posts
Compiling the Pixar USD Houdini plugin on Windows Sept. 18, 2018, 11:14 p.m.
For anyone not following along on usd-interest, we have success: https://groups.google.com/forum/# [groups.google.com]!topic/usd-interest/23XmMOONKdI
Compiling the Pixar USD Houdini plugin on Windows Aug. 30, 2018, midnight
Yes, I am also battling this and had gone down the same path you had (butchering up the cmake files to deal with the differences between a linux and windows houdini install). But it wasn't working, was frustrating and felt like I was trying to force some bastard version of Pixar's linux pipeline into working on windows (even though that's basically what the USD build system is).
I've started down an alternative approach of using Houdini's provided cmake config under the theory that I can build it like a regular plugin and just point it at the compiled usd libraries and then deal with python scripts, etc by hand.
I'm going to continue this on the usd-interest thread since there's more likely to be people that understand the USD cmake setup there.
I've started down an alternative approach of using Houdini's provided cmake config under the theory that I can build it like a regular plugin and just point it at the compiled usd libraries and then deal with python scripts, etc by hand.
I'm going to continue this on the usd-interest thread since there's more likely to be people that understand the USD cmake setup there.
License not found running standalone plugin (indie) Aug. 16, 2018, 11:56 p.m.
Working my way through the HDK docs, and I can build geoisosurface.exe but running it gives me:
No licenses could be found to run this application.
Please check for a valid license server host
This is Houdini indie 16.5.536 on Windows, and I'm trying to run it from the Command Line Tools prompt.
No licenses could be found to run this application.
Please check for a valid license server host
This is Houdini indie 16.5.536 on Windows, and I'm trying to run it from the Command Line Tools prompt.