ciclopez

ciclopez

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Recent Forum Posts

Solve wires that appear and disappear over time Sept. 9, 2012, 5:18 a.m.

Maybe I should reformulate the question, cause I tried some things to make this work and had no success.

What would be the best way to create a wire object for each curve dynamically?

In the sample scene a sphere goes through a sphere cloud, and curves are created between this sphere and near spheres by its distance, so curves are being created and destroyed over time. I would like that this curves start to move like wires with gravity until they are destroyed, with the curve tips constrained to the spheres (I made a group called “constraints” for this). Is this possible in Houdini?

Solve wires that appear and disappear over time Sept. 4, 2012, 6:54 p.m.

Hi,

I'm trying to make a wire simulation with a changing count of wires over time, but the solver gives an error saying the topology doesn't match.
Is there a way of adding new wires (that are not yet created in the initial frame) to the simulation while they appear?

I would appreciate if someone could help me with this, I've attached a sample scene. Thanks in advance!

Connect curves by proximity? March 22, 2012, 1:13 p.m.

Hi,
I have tried to find some info to resolve this problem with no success.

I have some random curves and I would want to connect each curve to the nearest one (finding the nearest point from/to the nearest curve for each curve). This will give me the ability to make a wire simulation with all curves attached.

I've been able to make it manually with 3 curves, using 2 add SOPs, creating 2 polygons by pattern and writing the point numbers manually.
Example:
http://img29.imageshack.us/img29/5490/manualproximity.png [img29.imageshack.us]

What would be the best way to do this procedurally with hundreds of curves?

Thanks in advance