Anttonio Benatti
codesigner123
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Can't work with curves Oct. 17, 2024, 5:25 a.m.
Cody Spahr
Yes. Thank you! I figured it out. The point is to replace the loaded HDA in the window - add an input to the Input nodes in which to specify a new curve from the Houdini engine. Then it connects my HDA to the new curve that I create directly in Unity. This is what I wanted to achieve
Unfortunately, I had to spend a lot of time figuring this thing out. I have come across many similar questions related to the curve, but I could not find an answer.
Thanks for your help.
Solved
Can't work with curves Oct. 11, 2024, 4:42 a.m.
Please help! I'm trying to figure out how to work with curves in HDA. I downloaded the official resource with the tree and the rectangular curve. But no matter what I do, I don’t see the curve in Unity. (Picture 1)
At the same time, the Houdini Engine plugin works for me. I can create a curve node in the viewport. But what's the point of it? (Picture2)
I have read all the documentation and have not found any way to connect this curve and my HDA.
The documentation also indicates the old interface, as far as I understand, problems began to arise after updating Houdini to version 16.5.
Perhaps I missed something?
I've been trying for 3 days to create an asset that will work with a curve from Unity. Please help, I'm desperate. Thank you.
Best regards, Anton
At the same time, the Houdini Engine plugin works for me. I can create a curve node in the viewport. But what's the point of it? (Picture2)
I have read all the documentation and have not found any way to connect this curve and my HDA.
The documentation also indicates the old interface, as far as I understand, problems began to arise after updating Houdini to version 16.5.
Perhaps I missed something?
I've been trying for 3 days to create an asset that will work with a curve from Unity. Please help, I'm desperate. Thank you.
Best regards, Anton
Redshift render water problem July 9, 2019, 5:20 a.m.
Good day to all. I do a water simulation, a small storm in an aquarium. Created by Fliptank, everything is fine with physics, but when rendering in random places inside the mesh, certain “cavities” appear, short “bubbles” flicker and spoil the picture. Can anyone come across this, any advice would be helpful. Give thanks!Your text to link here…ink here…