craigs
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Is there a way Sept. 29, 2021, 11:15 p.m.
Hi Guys, Hope someone can help with this.
When creating takes, and you select a take you see the parameters adjusted for that take in the takes window.
My question is.
In the imagemagick node, can you in the attribute overlay specify thesse parameters to be overlayed.
The take number, and the take parameters.
Any help much appreciated
When creating takes, and you select a take you see the parameters adjusted for that take in the takes window.
My question is.
In the imagemagick node, can you in the attribute overlay specify thesse parameters to be overlayed.
The take number, and the take parameters.
Any help much appreciated
remeshing a garment with vellum issue Sept. 12, 2021, 11:40 p.m.
I keep having the same issue after putting down a remesh node before piping my cloth into a vellum cloth constraint, and vellum solver.
There's definitely no collision with the cloth and mesh from the initial frame, it seems to get to about frame three and then looks like it's being yanked off the body.
On the solver I have substeps to 5, and constraint interactions 300.
It does correct itself a couple of frames later, but the dress just goes right the body, even after upping the collision iterations to 150.
I notice when turning off the remesh, I still get the yanking effect, but it seems to collide better with the body geo.
Im not sure if its the collision geo a fault, or the remesh doing something odd.
Does anyone have any idea?
There's definitely no collision with the cloth and mesh from the initial frame, it seems to get to about frame three and then looks like it's being yanked off the body.
On the solver I have substeps to 5, and constraint interactions 300.
It does correct itself a couple of frames later, but the dress just goes right the body, even after upping the collision iterations to 150.
I notice when turning off the remesh, I still get the yanking effect, but it seems to collide better with the body geo.
Im not sure if its the collision geo a fault, or the remesh doing something odd.
Does anyone have any idea?
vellum fighting damping ratio Sept. 10, 2021, 6:42 p.m.
I have a simple alembic object moving from right to left in a scene, and I have used pin to target for the top portion of the geometry to follow the animation and a vellum tetstretch after that. The pin to target seems to be causing me some problems.
If I have the damping set at default, it's spiking all over the place, there are no collisions on it.
Raising the damping ratio seems to stop the spiking, but then the object lags behind the current animation, I've tried increasing the sub-steps up to 30, and the constraint subteps to 1000 when setting the damping ratio back to default but that doesn't seem to solve the issue.
Can anybody shed some light on what might be the issue.
If I have the damping set at default, it's spiking all over the place, there are no collisions on it.
Raising the damping ratio seems to stop the spiking, but then the object lags behind the current animation, I've tried increasing the sub-steps up to 30, and the constraint subteps to 1000 when setting the damping ratio back to default but that doesn't seem to solve the issue.
Can anybody shed some light on what might be the issue.