danBode
danBode
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Recent Forum Posts
Is Vellum the most appropriate tool for creating a simulation of a few thousand mid-poly objs (1K-2K tris)? Nov. 30, 2018, 4:22 p.m.
You should be able to do a lot of them in vellum. I'm not sure how many you mean by “A lot” but as long as you don't ram out your gpu you should be good.
Is there a reason not to put everything - mats / outs / cops / chops etc in /obj, to make cut'n'pasting easier? Nov. 28, 2018, 2:41 p.m.
Each context has it's own copy paste queue so it's easy enough to click through each and copy copy copy, then go to the new file and paste paste paste. I very much appreciate outputs always being in /out when sharing hipfiles between people because rop nets can be hard to find, especially when people bury them.
Packed Disk Sequence Questions April 3, 2017, 8:19 p.m.
Mark, that makes a lot of sense! Thanks for the thorough explanation!