dave_o
dave_o
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PDG support with tractor (ropfetch and native pdg ris node) April 18, 2023, 7:18 p.m.
Does anyone know if this was ever sorted out? I'm running into the same thing with prman 24.3 in Houdini 18.5.696
Was looking at this:
https://www.sidefx.com/docs/hdk/_h_d_k__s_o_h_o__examples.html#:~:text=If%20you%20get%20an%20error,find%20the%20Hello1.py%20program.&text=which%20should%20print%20out%20the%20full%20path%20to%20the%20file.
Which indicates that the RFH.py should live in a soho subdir in a folder in the HOUDINI_PATH
In our Renderman Studio Houdini install I see:
soho/python2.7/RFH.py
I've tried creating a symlink to this file in the soho dir, and also tried adding the soho/python2.7 folder to PYTHONPATH
Still getting:
Error: No soho script program specified for output driver: RFH.py.
when trying to render with the Renderman ROP...
Was looking at this:
https://www.sidefx.com/docs/hdk/_h_d_k__s_o_h_o__examples.html#:~:text=If%20you%20get%20an%20error,find%20the%20Hello1.py%20program.&text=which%20should%20print%20out%20the%20full%20path%20to%20the%20file.
Which indicates that the RFH.py should live in a soho subdir in a folder in the HOUDINI_PATH
In our Renderman Studio Houdini install I see:
soho/python2.7/RFH.py
I've tried creating a symlink to this file in the soho dir, and also tried adding the soho/python2.7 folder to PYTHONPATH
Still getting:
Error: No soho script program specified for output driver: RFH.py.
when trying to render with the Renderman ROP...
Visualization label position Oct. 10, 2019, 3:08 p.m.
Does anyone know what determines the position of the various visualization markers (point numbers, normals, labels etc.)
It doesn't seem to follow the primitive centroid. Sometimes it follows the centroid of a triangle if you divide it, but not always.
Have a look at my example to see what I mean.
Any ideas?
It doesn't seem to follow the primitive centroid. Sometimes it follows the centroid of a triangle if you divide it, but not always.
Have a look at my example to see what I mean.
Any ideas?
Outputting Houdini color volumes to Maya fluid shape May 30, 2015, 5:04 p.m.
Fantastic work Andrew! This will definitely be useful.