deadpixel

deadpixel

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Recent Forum Posts

Group Paint node in Unity April 5, 2020, 11:05 a.m.

Hi is it possible to use the Group Paint node to edit groups with Houdini Engine in unity?

I seem to be able to add it to editable nodes in the HDA, and it picks up in unity when I ‘Enable Editable Node Tools’, but on painting, it seems to fail and all objects previously instanced to points disappear.

Any advice appreciated. I have attached a basic example.

If this isn't yet a feature, it would be incredibly useful, but perhaps there is a different way already?

HDA Dynamic Parameter Range in User Interface June 26, 2017, 9:53 a.m.

Hi all

just wondering if it is possible to udpate an OTL's user interface for a given parameter range based on the number of primitives in the procedural geometry itself?

For instance, if I have a grid made up of 9 primitive faces, I could have an integer slider from 1-9
however if the model was then procedurally increased to lets say, 36 primitives, the slider also increases from 1-36

I am not aware if this is possible, but if it is, perhaps by using callback scripts?

Hope I made sense with my rubbish example

any advice appreciated

Houdini and Substance Painter Jan. 26, 2016, 4:05 p.m.

thanks so much! ill try that

very much appreciated