depleteD
depleteD
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Recent Forum Posts
Pure OpenGL Geometry cache representations (BGEO + Alembic) Feb. 12, 2014, 12:04 p.m.
I was thinking the same thing. It would be sweet to have Alembic and bgeo be offloaded to the video card with the Custom Primitive. THe tech is there.
THis would make me so happy. OMG If we could get this for volumes(I guess standard bgeo would take care of this). My life would be so much better.
THis would make me so happy. OMG If we could get this for volumes(I guess standard bgeo would take care of this). My life would be so much better.
Gas Sand force micro solver Feb. 10, 2014, 3 p.m.
Its tricky
here is a thread on integrateing strain forces with FLIP, you pretty much have to do the same with sand. I rand some tests and it was too great of results.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=25343&postdays=0&postorder=asc&start=0 [sidefx.com]
might be a good start
here is a thread on integrateing strain forces with FLIP, you pretty much have to do the same with sand. I rand some tests and it was too great of results.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=25343&postdays=0&postorder=asc&start=0 [sidefx.com]
might be a good start
Voronoi Fracture Geo Replacement Feb. 10, 2014, 12:09 p.m.
Whats really cool about the method pcales mentioned is that you can smooth out the Quat -> matrix values with an attrib blend. So if your pieces are constrained together their edges stick together giving a cloth/metal vibe to them.