luke moore
djdoogle123
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Vulkan Viewport and macOS silicon ? Oct. 28, 2024, 11:27 p.m.
johnmather
Unfortunately H20.5 does not support Vulkan on macOS.
hi john but in theory with leaps in technology in ashai distro on linux it now for the first time as of this month the ability for a Vulkan driver on a mac metal, would houdini work on this?
Regards
Vulkan Viewport and macOS silicon ? Oct. 28, 2024, 12:56 p.m.
Or there is always this
vulvan 1.3 supported on ashai linux on silicone macs
dytsguponI also add that viewport is unusable when you use packed primitives or textures in crowds or Copernicus
Also +1 on this.
Migration to Vulkan in other softwares (such as TouchDesigner) is turning out really great on macOS.
Of course, native Metal support would be ideal, but I believe Houdini can achieve something similar.
Currently, the viewport in macOS lacks many of its functionalities or has very poor quality.
(like blooms, ambient occlusion, casting shadows)
I somehow believed that the 20.5 Vulkan update aims to address these issues and bring parity with the PC...
I'm genuinely looking forward to future support on this.
dytsguponI also add that viewport is unusable when you use packed primitives or textures in crowds or Copernicus
Also +1 on this.
Migration to Vulkan in other softwares (such as TouchDesigner) is turning out really great on macOS.
Of course, native Metal support would be ideal, but I believe Houdini can achieve something similar.
Currently, the viewport in macOS lacks many of its functionalities or has very poor quality.
(like blooms, ambient occlusion, casting shadows)
I somehow believed that the 20.5 Vulkan update aims to address these issues and bring parity with the PC...
I'm genuinely looking forward to future support on this.
dytsguponI also add that viewport is unusable when you use packed primitives or textures in crowds or Copernicus
Also +1 on this.
Migration to Vulkan in other softwares (such as TouchDesigner) is turning out really great on macOS.
Of course, native Metal support would be ideal, but I believe Houdini can achieve something similar.
Currently, the viewport in macOS lacks many of its functionalities or has very poor quality.
(like blooms, ambient occlusion, casting shadows)
I somehow believed that the 20.5 Vulkan update aims to address these issues and bring parity with the PC...
I'm genuinely looking forward to future support on this.
dytsguponI also add that viewport is unusable when you use packed primitives or textures in crowds or Copernicus
Also +1 on this.
Migration to Vulkan in other softwares (such as TouchDesigner) is turning out really great on macOS.
Of course, native Metal support would be ideal, but I believe Houdini can achieve something similar.
Currently, the viewport in macOS lacks many of its functionalities or has very poor quality.
(like blooms, ambient occlusion, casting shadows)
I somehow believed that the 20.5 Vulkan update aims to address these issues and bring parity with the PC...
I'm genuinely looking forward to future support on this.
dytsguponI also add that viewport is unusable when you use packed primitives or textures in crowds or Copernicus
Also +1 on this.
Migration to Vulkan in other softwares (such as TouchDesigner) is turning out really great on macOS.
Of course, native Metal support would be ideal, but I believe Houdini can achieve something similar.
Currently, the viewport in macOS lacks many of its functionalities or has very poor quality.
(like blooms, ambient occlusion, casting shadows)
I somehow believed that the 20.5 Vulkan update aims to address these issues and bring parity with the PC...
I'm genuinely looking forward to future support on this.
dytsYour text to link here... [asahilinux.org]guponI also add that viewport is unusable when you use packed primitives or textures in crowds or Copernicus
Also +1 on this.
Migration to Vulkan in other softwares (such as TouchDesigner) is turning out really great on macOS.
Of course, native Metal support would be ideal, but I believe Houdini can achieve something similar.
Currently, the viewport in macOS lacks many of its functionalities or has very poor quality.
(like blooms, ambient occlusion, casting shadows)
I somehow believed that the 20.5 Vulkan update aims to address these issues and bring parity with the PC...
I'm genuinely looking forward to future support on this.
vulvan 1.3 supported on ashai linux on silicone macs
MegaScans Mod for 20.0 June 4, 2024, 3:43 a.m.
MakoPolo
I recently got annoyed again that megascans have not updated the plugin for Houdini 20.0 so I went through the plugin scripts and added some more things to the previous mod I've made.
This is mostly for Karma Mtlx and RS_USD as I don't have the other renderers to debug.
So I recommend that people who use renderers other than Karma and RS not download this as I don't know if it will bug out.
The features that I've either added or changed are:
- Added redshift standard shader instead of the old shader
- changed the quixel triplaner to redshift triplaner
- linked all the texture node's UV transform settings to albedo so that you only need to change one nodes parms
- set defaults to all redshift texture nodes so that its importing in the right colorspace eg. sRGB or Raw
- added openGL settings for redshift shader so that the texture appears in the viewport. Displacement in the viewport is also added but its defaulted togged off.
- Same as my last mod when USD is check it will use the new component builder for any variant
- Added Redshift_USD
- Added support for atlas splitter in Solaris
- Added Mtlx Karma instead of the principle shader that was defaulted in the old plugin
- the Redshift_USD shader also has USDpreviewShader inbuilt so that you can see the textures in the HoudiniGL viewport
You will need to replace some files as explained in the GitHub repository [github.com] .
Cheers
MakoPolo
I recently got annoyed again that megascans have not updated the plugin for Houdini 20.0 so I went through the plugin scripts and added some more things to the previous mod I've made.
This is mostly for Karma Mtlx and RS_USD as I don't have the other renderers to debug.
So I recommend that people who use renderers other than Karma and RS not download this as I don't know if it will bug out.
The features that I've either added or changed are:
- Added redshift standard shader instead of the old shader
- changed the quixel triplaner to redshift triplaner
- linked all the texture node's UV transform settings to albedo so that you only need to change one nodes parms
- set defaults to all redshift texture nodes so that its importing in the right colorspace eg. sRGB or Raw
- added openGL settings for redshift shader so that the texture appears in the viewport. Displacement in the viewport is also added but its defaulted togged off.
- Same as my last mod when USD is check it will use the new component builder for any variant
- Added Redshift_USD
- Added support for atlas splitter in Solaris
- Added Mtlx Karma instead of the principle shader that was defaulted in the old plugin
- the Redshift_USD shader also has USDpreviewShader inbuilt so that you can see the textures in the HoudiniGL viewport
You will need to replace some files as explained in the GitHub repository [github.com] .
Cheers
MakoPoloI’ve pmed you
I recently got annoyed again that megascans have not updated the plugin for Houdini 20.0 so I went through the plugin scripts and added some more things to the previous mod I've made.
This is mostly for Karma Mtlx and RS_USD as I don't have the other renderers to debug.
So I recommend that people who use renderers other than Karma and RS not download this as I don't know if it will bug out.
The features that I've either added or changed are:
- Added redshift standard shader instead of the old shader
- changed the quixel triplaner to redshift triplaner
- linked all the texture node's UV transform settings to albedo so that you only need to change one nodes parms
- set defaults to all redshift texture nodes so that its importing in the right colorspace eg. sRGB or Raw
- added openGL settings for redshift shader so that the texture appears in the viewport. Displacement in the viewport is also added but its defaulted togged off.
- Same as my last mod when USD is check it will use the new component builder for any variant
- Added Redshift_USD
- Added support for atlas splitter in Solaris
- Added Mtlx Karma instead of the principle shader that was defaulted in the old plugin
- the Redshift_USD shader also has USDpreviewShader inbuilt so that you can see the textures in the HoudiniGL viewport
You will need to replace some files as explained in the GitHub repository [github.com] .
Cheers