dpz
dpz
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
deforming volume July 6, 2011, 6:50 a.m.
Non-Linear Animation with Toon Character? Jan. 28, 2010, 11:47 a.m.
pelos
and there is another that who how to mix a or blend not sure awalk cycle to a run cycle using the toon character.
where exactly can i find this tutorial?
reflected light sources Sept. 3, 2009, 12:21 p.m.
thx for the reply but i'm not exactly sure if you really know what i mean. i'm actually talking about reflections and nothing else. to visualize this i rendered a simple example ( a sphere with a grid shaped area light ) in all 3 engines. the material is the pre-built reflective material that comes with houdini; specular completely disabled - reflections enabled.
http://i26.tinypic.com/28shgz.png [i26.tinypic.com]
as you can see the grid shaped area light is reflected in the pbr render. and this feature is enabled automatically by the pbr. ( documentation says: “PBR automatically enables: …, and reflected light sources.” ).
and now my question again: how to enable this manually for the micropoly and/or raytrace engine?
maybe it's not possible at all for micropoly/raytrace .. but what if i want to disable it for pbr? .. so i guess somewhere is this option and i'm unable to figure it out.
thx in advance again. =]
http://i26.tinypic.com/28shgz.png [i26.tinypic.com]
as you can see the grid shaped area light is reflected in the pbr render. and this feature is enabled automatically by the pbr. ( documentation says: “PBR automatically enables: …, and reflected light sources.” ).
and now my question again: how to enable this manually for the micropoly and/or raytrace engine?
maybe it's not possible at all for micropoly/raytrace .. but what if i want to disable it for pbr? .. so i guess somewhere is this option and i'm unable to figure it out.
thx in advance again. =]