drducati
drducati
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2000 Mocap files in BVH format from TrueBones.Com Nov. 29, 2008, 4:33 p.m.
I am trying to use BVH motion capture data with a character.
The BVH import (using mcbiovision) works fine. The imported skeleton moves fine. In order to associate the skeleton to the character model I must edit the bones - length, rotation and capture regions.
But the bone parameters can't be edited because they are tied to the imported data file. The only parameter that is editable is the bone length.
I've tried a lot of things to get around this problem but nothing has worked.
Any Ideas?!
Thanks.
The BVH import (using mcbiovision) works fine. The imported skeleton moves fine. In order to associate the skeleton to the character model I must edit the bones - length, rotation and capture regions.
But the bone parameters can't be edited because they are tied to the imported data file. The only parameter that is editable is the bone length.
I've tried a lot of things to get around this problem but nothing has worked.
Any Ideas?!
Thanks.
export .mdd with houdini apprentice HD? Nov. 27, 2008, 11:25 a.m.
Edward,
Right, the mdd file is not output to the file system. Following your video exactly. Using Apprentice HD on Mac Pro. Any ideas or things to try?
Thanks.
Right, the mdd file is not output to the file system. Following your video exactly. Using Apprentice HD on Mac Pro. Any ideas or things to try?
Thanks.
export .mdd with houdini apprentice HD? Nov. 26, 2008, 12:38 p.m.
Thanks for your quick reply. I guess instead of “export” I meant “render”. It is the mdd file itself that is not created by Houdini.
But I have reached the conclusion that I need to do some remedial work in learning about Houdini and rigging.
But I have reached the conclusion that I need to do some remedial work in learning about Houdini and rigging.