Ekim Tan

ekimtan97

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Changing Parameters on Instanced Blueprints Feb. 21, 2019, 11:52 a.m.

Hello!
Recently I checked out the actor instancing feature and it is working great. As a next step I wanted to change parameters in instanced actors(in my case a blueprint). According to documentation I can change default static mesh properties by creating a unreal_uproperty_*** attribute but its not working on user created variables in blueprints. I suspect this is because those variables are not uproperties? If that is true, is there any other way to achieve that?