Emil Lindfors
emllnd
About Me
EXPERTISE
Generalist
INDUSTRY
Advertising / Motion Graphics
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Make money with houdini May 25, 2017, 9:59 a.m.
TurboSquid, Unity Asset Store, Unreal Marketplace.
Apprentice without Internet connection May 9, 2017, 9:55 a.m.
If you have a connection on another machine or on a mobile device you can use this page to get a license for the non-connected machine: http://license.sidefx.com/get_nc_license.php. [license.sidefx.com]
When to model procedurally April 25, 2017, 10:27 a.m.
Hey, in the same boat here, using Houdini more and more for modeling (mostly for games) and figuring out the best balance between doing things procedurally vs destructively.
Just recently did the lowpoly of this in H: https://www.artstation.com/artwork/OzDAv [artstation.com]
Took advantage of proceduralism for repeating parts like strings, tuners, knobs, screws. For the rest just topobuild and basic modeling operations and locking nodes & deleting history (getting better at just letting the history be on my current project).
Procedural approaches for smooth edges from the top of my head: for games/normal map baking maybe convert to VDB + smooth & bake it down, for prerendered a rounded edge shader could do the job. Also, the Fusion HDA seems useful if you can get your hands on it, discussed here (vimeo links by vux): https://sidefx.com/forum/topic/48935/?page=2 [sidefx.com]
Just recently did the lowpoly of this in H: https://www.artstation.com/artwork/OzDAv [artstation.com]
Took advantage of proceduralism for repeating parts like strings, tuners, knobs, screws. For the rest just topobuild and basic modeling operations and locking nodes & deleting history (getting better at just letting the history be on my current project).
Procedural approaches for smooth edges from the top of my head: for games/normal map baking maybe convert to VDB + smooth & bake it down, for prerendered a rounded edge shader could do the job. Also, the Fusion HDA seems useful if you can get your hands on it, discussed here (vimeo links by vux): https://sidefx.com/forum/topic/48935/?page=2 [sidefx.com]