Evan Robinson

evanrudefx

About Me

freelance vfx
EXPERTISE
VFX Artist
INDUSTRY
Film/TV

Connect

LOCATION
United States

Houdini Skills

Availability

Not Specified

My Tutorials

obj-image Beginner
Cleaning Photoscans
obj-image Beginner
Tiling Textures with Random UV's
obj-image Beginner
Loopable Rainy Window

Recent Forum Posts

what has your experience with solaris/karma been? April 27, 2024, 2:12 p.m.

Lewis_Orton
Can't agree more with the many points mentioned here.
Animation in Solaris is a nightmare, even when all I need is a very basic camera rig it can be way too involved to be useful.
And not being allowed to look through the stage camera in a SOP edit node(I do realize they belong to different contexts) is such a bummer and makes creative workflow as most inefficient as possible, if no more complicated roundabout way is further involved.
And no viewport position handler in a null node just like /obj is another no-go.
And the scene interpretation happening each time I jump between the Solaris and SOP context slows down the viewport.
Karma is great but I pretty much gave it up due to lots of pain and lessons learned in the bitter way mentioned above.
Solaris might be insanely powerful if you get 5 different departments in charge of different aspects of the same scene but it's really no fun for solo artists who need to finish everything by themselves in one hip file.

Yea, not being able to see the stage camera in a sop create really sucks.

Karma Point Cloud Read extremely slow karma April 21, 2024, 1:44 p.m.

jsmack
evanrudefx
I found a faster way of doing this, instead of using the karma pc read, I just convert the point cloud to a volume and use that in the material. Great work around, but would still like to know why this node is so slow.

What is the basis of comparison for 'slow'? Is it slower than using a comparable point cloud look up in Mantra?

The basis of comparison was stated in my previous post. I said in my first post when you use karma pc read (instead of just using the position for the noise) the render time of that simple volume goes from 14 seconds to over a minute. In the new method I found, the render time stays at 14 seconds, hence why it is faster. As I was saying, still unsure why pc read is so slow (or maybe that is normal, this is why I am posting).

Karma Point Cloud Read extremely slow karma April 20, 2024, 6:14 p.m.

I found a faster way of doing this, instead of using the karma pc read, I just convert the point cloud to a volume and use that in the material. Great work around, but would still like to know why this node is so slow.