fikusplyne
fikusplyne
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Glass attenuation, doesn't work in PBR Sept. 28, 2009, 1:06 p.m.
thanks tamte.
i'm checking it.
But i noticed that it seems extremly slow.
i'm checking it.
But i noticed that it seems extremly slow.
Glass attenuation, doesn't work in PBR Sept. 28, 2009, 12:26 p.m.
Hi,
i'm trying to make some marbles.
But i noticed that if i switch to PBR my attenuation density and color doesn't work, and the glass shader always seems to be full transparent.
Is it a bug?
Do exist a walkaround?
Thanks in advance
i'm trying to make some marbles.
But i noticed that if i switch to PBR my attenuation density and color doesn't work, and the glass shader always seems to be full transparent.
Is it a bug?
Do exist a walkaround?
Thanks in advance
Anyone have experience with exporting matchmover to houdini? Aug. 24, 2009, 5:56 a.m.
I'm not sure to had understand what you need hairston630.
But you could load a background image directly in mplay(pressing d on mplay viewport), or you should render it directly with mantra.
To render a background image with mantra it's enough to go to camera,view and put a background image in the right parameter.
In that case your renders will be postdivided with background, so beware of it.
I hope to be usefull
But you could load a background image directly in mplay(pressing d on mplay viewport), or you should render it directly with mantra.
To render a background image with mantra it's enough to go to camera,view and put a background image in the right parameter.
In that case your renders will be postdivided with background, so beware of it.
I hope to be usefull