flaclad flaclad
flaclad
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Drawing Tablets June 28, 2022, 1:28 p.m.
I had a quick test with a xp-pen 12 in Houdini but I couldn't have it to recognize stroke pressure. Has anyone had success in using xp-pen or huion kamwas with Houdini?
Displaying a Layer Mix material's texture in the viewport Nov. 10, 2020, 9:45 p.m.
jsmackflaclad
What if I need to set the alpha of one layer accordingly to the value of a point attribute?
I'm mixing two animated cop using, using material builder.
Everything is fine in mantra but I have two problems with opengl diffuse tag:
- the cop sequence doesn't update in viewport every new frame
- I can't figure out how to derive the opengl layer alpha from a point/primitive or vertex attribute.
any idea?
The opengl shader doesn't support layered materials, or any material networks for that matter.
Ok, thank you very much for the clarification you saved me from endless attempts
Displaying a Layer Mix material's texture in the viewport Nov. 8, 2020, 12:54 p.m.
What if I need to set the alpha of one layer accordingly to the value of a point attribute?
I'm mixing two animated cop using, using material builder.
Everything is fine in mantra but I have two problems with opengl diffuse tag:
- the cop sequence doesn't update in viewport every new frame
- I can't figure out how to derive the opengl layer alpha from a point/primitive or vertex attribute.
any idea?
I'm mixing two animated cop using, using material builder.
Everything is fine in mantra but I have two problems with opengl diffuse tag:
- the cop sequence doesn't update in viewport every new frame
- I can't figure out how to derive the opengl layer alpha from a point/primitive or vertex attribute.
any idea?