freaq Hoekstra
freaq
About Me
EXPERTISE
Technical Director
INDUSTRY
Gamedev
Connect
LOCATION
United States
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
the best machine specs for Houdini Jan. 12, 2017, 3:49 p.m.
Mantra does not use the Videocard at all (unfortunately)
also the viewport only uses 1 GPU,
I'd advise 1 GPU thats reasonably powerful like a GTX1070/1080
the premium for the Titan doesn't really pay off.
I'd try to go for 6-8 cores if you can afford it (seems Ryzen is going to make that cheaper real soon)
high GHZ is indeed best, lots of RAM is good, and a fast SSD helps a lot
(potentially a dedicated one for cache scrubbign if you do that kinda thing)
also the viewport only uses 1 GPU,
I'd advise 1 GPU thats reasonably powerful like a GTX1070/1080
the premium for the Titan doesn't really pay off.
I'd try to go for 6-8 cores if you can afford it (seems Ryzen is going to make that cheaper real soon)
high GHZ is indeed best, lots of RAM is good, and a fast SSD helps a lot
(potentially a dedicated one for cache scrubbign if you do that kinda thing)
Generate map from point cloud? March 30, 2016, 1:12 p.m.
sadly i cannot share my solution,
but it can be done in cops with a pointcloud operation in vex/vops.
hope that inspires some courage and ideas
but it can be done in cops with a pointcloud operation in vex/vops.
hope that inspires some courage and ideas
simplest wrangle question Jan. 20, 2016, 1:13 p.m.
Note that {1,2,3} syntax only works for constants. If you want to use variables or functions to define a vector, you need to use set() :
v@myvectorC = set(@Frame,2,3) // ok
any reason not to always use this syntax? does it get set more often or something?
v@myvectorC = set(@Frame,2,3) // ok
any reason not to always use this syntax? does it get set more often or something?