Farhad Saddigh
fred_98
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Recent Forum Posts
Adding 2D Texture as Label to a Curved Object Aug. 5, 2024, 3:19 p.m.
Hi everybody,
Noob question but imagine there is a bottle or container and I want to add a label over part of it.
I tried to isolate the desired faces and assign a new texture to them. My questions are:
1) How do I fit the texture to the those faces?
2) Is this the right way to do it or there are better solutions? I am afraid if the base object is going to move then I will have difficult time copying the label accordingly.
Am I in right track?
Noob question but imagine there is a bottle or container and I want to add a label over part of it.
I tried to isolate the desired faces and assign a new texture to them. My questions are:
1) How do I fit the texture to the those faces?
2) Is this the right way to do it or there are better solutions? I am afraid if the base object is going to move then I will have difficult time copying the label accordingly.
Am I in right track?
What’s the best holistic Houdini tutorial series out there? Aug. 5, 2024, 5:34 a.m.
Hi and sorry if I am late to response but beside all of the good advices already given you should definitely check appliedhoudini.com especially that you said you are interested in VFX also.
I have to remind you though that the tutorials there are slightly advanced and I would suggest that you start from particles series which are slightly easier(I wish someone has said this to me when I started because I took a harder path by following volume series first).
So please do not forget www.appliedhoudini.com
I have to remind you though that the tutorials there are slightly advanced and I would suggest that you start from particles series which are slightly easier(I wish someone has said this to me when I started because I took a harder path by following volume series first).
So please do not forget www.appliedhoudini.com
Controlling Number of Particles Emitted from Points Aug. 3, 2024, 2:50 p.m.
Thanks a lot Tomas, It worked.
Is there any other approach to achieve gradual accumulation of points based on their numbers? It is not very straightforward if events happen at later frames and I have to add or subtract to the vex code that you mentioned.
Also can I please ask what to do in order to speed up things? If there are ,e.g., 100 points and I want to reveal them in the span of 10 frames what modification will be the best?
Is there any other approach to achieve gradual accumulation of points based on their numbers? It is not very straightforward if events happen at later frames and I have to add or subtract to the vex code that you mentioned.
Also can I please ask what to do in order to speed up things? If there are ,e.g., 100 points and I want to reveal them in the span of 10 frames what modification will be the best?