Sherif Megahed

garrette2010

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Recent Forum Posts

New Operator Type: VEX Type Geometry Operator.... is missing June 6, 2022, 2:45 p.m.

Hi jsmack.

I m still relatively new to coding in Houdini and I'm also following an old tutorial on VEX in houdini and in the tutorial he managed to create a new VEX operator of type geometry and its obviously missing now in newer versions.

I didn't quite understand your previous answer that quotes " SOP VEX context has been superceded by the CVEX context which requires an attribute vop to evaluate the CVEX shader."

Can you please elaborate more on this answer? What exactly is the alternative method for me to create a new custom geometry node that contains a custom function that alters my geometry??

I don't really know what CVEX is and how to access it, nor what CVEX shader means...

please help

Thanks

Aliasing Artificats when converting VDB volume to polygons. Dec. 16, 2021, 6:19 a.m.

Dear all,

I have an animated/simulated vdb sdf made in which there is a lot of growing and morphing of one shape to the other. Anwyay,I converted it to polygons for rendering purposes. The only problem is that after the conversion to polygons, there is a lot aliasing artifacts happening, especially when I play the simulation in polygon mode. The triangles that make up the mesh are being continously updated during the simulation and I think they are the reason for these artifacts, but I don't know how to solve this issue. I tried smoothing the normals, but it had a very small impact on the quality. I also tried to add a smooth node and re-cached the simulation, but also the results were not that great.

Could anybody help me out with this? I attached a video to demonstrate my problem exactly. Thanks in advance.