Giorgio Luciano
giorgioluciano
About Me
EXPERTISE
Generalist
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
teaching Job in scientific illustration July 20, 2022, 6:58 a.m.
I'm searching candidated for a paid position for teaching houdini for scientific animation if you are interested please contact me for details
G. Luciano
G. Luciano
Houdini Scientific Application and Showcase March 23, 2020, 3:53 p.m.
Dear all, I'm trying to prepare a proposal for a book about Scientific Application of Houdini. The idea is to cover both the visualization and also simulation tools and their use in a scientific environment.
If you are interested in the topic please contact me. I need feedback on the idea in order to l be able to develop a more defined draft. Also I will be glad to exchange opinions/ideas on this topic.
Thanks
-EDIT-
After talking with scientist and artist interested in this topic and also having a look at the journals of visualization that are around and the (quite few) books that reports Houdini workflow for scientific animation I think think that we should start with a thread were we can post when and how we used and use houdini for science. The topic of course is very wide and so I ask if you can contribute with images, links and references below I'm writing the topic that I will try to keep updated in this thread and if we grow up as a community we can also open a channel on the houdini slack in order to prepare some kind of “deliverable” (something like a the substance book for shaders that's the idea) or just a beautiful book about scientific visualization! and an istangram account or similar)
Topics can be
Houdini for MATHS&Physics
Houdini for plotting data
Houdini for Bioinspired simulations
Houdini for Biomedical images
If you are interested in the topic please contact me. I need feedback on the idea in order to l be able to develop a more defined draft. Also I will be glad to exchange opinions/ideas on this topic.
Thanks
-EDIT-
After talking with scientist and artist interested in this topic and also having a look at the journals of visualization that are around and the (quite few) books that reports Houdini workflow for scientific animation I think think that we should start with a thread were we can post when and how we used and use houdini for science. The topic of course is very wide and so I ask if you can contribute with images, links and references below I'm writing the topic that I will try to keep updated in this thread and if we grow up as a community we can also open a channel on the houdini slack in order to prepare some kind of “deliverable” (something like a the substance book for shaders that's the idea) or just a beautiful book about scientific visualization! and an istangram account or similar)
Topics can be
Houdini for MATHS&Physics
Houdini for plotting data
Houdini for Bioinspired simulations
Houdini for Biomedical images
Is Vellum the most appropriate tool for creating a simulation of a few thousand mid-poly objs (1K-2K tris)? Dec. 1, 2018, 6:42 a.m.
Update !
1) I've succeeded in creating the “heart beat”
2) Created the particle system and instanced (for now spheres) it seems I can really create a lot of them without too much problems (or at least the number that I need)
A few problem remains and actually
1) I do not understand why the balls seems to go “inside” the sweep even if they act correctly
2) I can succeed in creating a vellum for one ball but not for the instanced copies (not because of memory, just one simulation exclude the other)
3) Probably I can also use the balls as is without using vellum but then I will need to create some kind of noise to make them different and no idea how to do it
4) finally use a low cell (already created) instead of the balls.
Sorry for the easy questions, I'm just starting. Any help appreciated
1) I've succeeded in creating the “heart beat”
2) Created the particle system and instanced (for now spheres) it seems I can really create a lot of them without too much problems (or at least the number that I need)
A few problem remains and actually
1) I do not understand why the balls seems to go “inside” the sweep even if they act correctly
2) I can succeed in creating a vellum for one ball but not for the instanced copies (not because of memory, just one simulation exclude the other)
3) Probably I can also use the balls as is without using vellum but then I will need to create some kind of noise to make them different and no idea how to do it
4) finally use a low cell (already created) instead of the balls.
Sorry for the easy questions, I'm just starting. Any help appreciated