gosch

gosch

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Recent Forum Posts

alembic and motion blur March 28, 2012, 7:01 a.m.

Hi, everybody!
How to force alembic rop to write velocity blur samples? is it possible for a moment?

image sequence sprite Nov. 16, 2007, 12:23 p.m.

the way to do this is to create custom string attribute for every point of your particle system, that will override path to texture in sprite shader. Using expressions you can control, from what directory and what exactly texture will be loaded for every sprite at current frame
See the attached file, it will become clear

Problems with applying 3d noise surface texture Oct. 20, 2006, 7:03 p.m.

arctor
check out the rest SOP

Thanks!
Actually i've already solved this problem in similar manner manually. I've created static geometry, added uv's and transfered them to deformed one. It also works well