William Morrison
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Recent Forum Posts
Super slow instancing on large scale sand sim point clouds. Dec. 27, 2024, 12:31 a.m.
I'm running large vellum sand sims, and I'm trying to render in Karma.
I've followed the common steps to instance sand pebble shapes on to each point, but the instancer in Solaris/Karma is taking 20+ minutes to cook before each frame will render.
Does anyone know faster instancing workflow in Solaris/Karma that can bypass this or speed up the process?
I'm just attaching a packed shape (16 variants) with an index attribute to 10+ million points
If it were Mantra, I'd consider something attributing the instancepath directly on the point for render, but I'm new to Solaris/Karma.
Any help would be great.
I've followed the common steps to instance sand pebble shapes on to each point, but the instancer in Solaris/Karma is taking 20+ minutes to cook before each frame will render.
Does anyone know faster instancing workflow in Solaris/Karma that can bypass this or speed up the process?
I'm just attaching a packed shape (16 variants) with an index attribute to 10+ million points

If it were Mantra, I'd consider something attributing the instancepath directly on the point for render, but I'm new to Solaris/Karma.
Any help would be great.
Flip Collision Transparency April 28, 2021, 5:20 p.m.
Hi,
I'm looking for more information on Flip collision transparency. I was hoping for more control than one global parm. Is it possible to have multiple collision objects with different "transparency" values. I honestly don't know what it is calculated in the sim. And because of the, have no idea how to control it.
Any ideas?
Thanks.
I'm looking for more information on Flip collision transparency. I was hoping for more control than one global parm. Is it possible to have multiple collision objects with different "transparency" values. I honestly don't know what it is calculated in the sim. And because of the, have no idea how to control it.
Any ideas?
Thanks.
Procedural COP texture (Need help finding what I did wrong) Dec. 7, 2020, 9:23 p.m.
I don't think so, but thanks for trying.