William Morrison
hibatchi
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Recent Forum Posts
Flip Collision Transparency April 28, 2021, 5:20 p.m.
Hi,
I'm looking for more information on Flip collision transparency. I was hoping for more control than one global parm. Is it possible to have multiple collision objects with different "transparency" values. I honestly don't know what it is calculated in the sim. And because of the, have no idea how to control it.
Any ideas?
Thanks.
I'm looking for more information on Flip collision transparency. I was hoping for more control than one global parm. Is it possible to have multiple collision objects with different "transparency" values. I honestly don't know what it is calculated in the sim. And because of the, have no idea how to control it.
Any ideas?
Thanks.
Procedural COP texture (Need help finding what I did wrong) Dec. 7, 2020, 9:23 p.m.
I don't think so, but thanks for trying.
Procedural COP texture (Need help finding what I did wrong) Dec. 6, 2020, 3:32 p.m.
Hey all,
I'm trying to work on some procedural textures from COPs, but my path sourcing doesn't seem to be working.
I'm replicating others demonstrations (the example files do work for me) but something in my personal scene doesn't like it.
Should just be black on red noise, but I'm getting pink shader errors obviously.
Can anyone take a look and find my mistake?
Thanks,
I'm trying to work on some procedural textures from COPs, but my path sourcing doesn't seem to be working.
I'm replicating others demonstrations (the example files do work for me) but something in my personal scene doesn't like it.
Should just be black on red noise, but I'm getting pink shader errors obviously.
Can anyone take a look and find my mistake?
Thanks,