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Recent Forum Posts
Determine, that node was changed\cooked since last check? Jan. 4, 2014, 3:35 p.m.
I need to constantly monitor the state of some selected nodes. When they'll change their values i'll have to get this changes.
Infinite run loop with values extraction from nodes is impossible, because this will drop performance heavily. Everything i've found is a getCookCount method of OP_Node. Each node will have it's own cook count, so i'll have to maintain a list of previous cook counts and nodes. That's a solution, but is there any better solution?
Infinite run loop with values extraction from nodes is impossible, because this will drop performance heavily. Everything i've found is a getCookCount method of OP_Node. Each node will have it's own cook count, so i'll have to maintain a list of previous cook counts and nodes. That's a solution, but is there any better solution?
Custom window inside Houdini for 3D rendering? Jan. 2, 2014, 4:55 p.m.
Is it possible to create custom window inside Houdini for my own 3D rendering with D3D?
I'd love to hear anything that may help me to achieve this. I've checked HDK documentation and found nothing useful.
I'd love to hear anything that may help me to achieve this. I've checked HDK documentation and found nothing useful.
[HDK] How to display message? Dec. 2, 2013, 4:38 p.m.
Hello, mark. In my first message i wrote:
iDevIt just crashes. Maybe it works in HDK 13, but not in HDK 11.1
however this:
HOM_Module &hou = HOM();
hou.ui().displayMessage(“test”);
doesn't work in C++.