iam83
iam83
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How to achieve Maya-like reverse foot behavior in APEX? Nov. 15, 2024, 8:25 a.m.
I've been exploring the Electra example rig and found out
that the reverse foot behaves differently than what I'm used to in Maya.
Can anyone advise on how to make the ankle behave similarly in APEX when pulling it back,
as it does in Maya? Please, see the attached pictures to get the idea.
Thanks in advance.
that the reverse foot behaves differently than what I'm used to in Maya.
Can anyone advise on how to make the ankle behave similarly in APEX when pulling it back,
as it does in Maya? Please, see the attached pictures to get the idea.
Thanks in advance.
Error after right clicking on the parameter field Jan. 18, 2022, 4:08 a.m.
dompla
Right-clicking on the parameter field to display the drop-down menu creates this error each time. Does someone knows how to fix this?
Win10 and H19.0455
Traceback (most recent call last):
File "<stdin>", line 4, in expression
File "C:\PROGRA~1\SideFX\HOUDIN~1.455\python37\lib\site-packages-forced\shiboken2\files.dir\shibokensupport\__feature__.py", line 142, in _import
return original_import(name, *args, **kwargs)
ModuleNotFoundError: No module named 'ProAces'
remove JDB_Toolkit.json file in your /Houdini_home_folder/packages
Vellum solver takes only the first particle and ignore the others, how to fix it? Sept. 2, 2019, 4:24 p.m.
N-G
Please see this HIP too.
Let me know if it helps…
Thanks mate for your try, but it didn't work. I want to keep the animation coming from sop solver. Maybe it's technically not possible at all.