Andrei Mikhalenka
in_am_i
About Me
EXPERTISE
Generalist
Connect
LOCATION
Krakow,
Poland
WEBSITE
Houdini Skills
INTERMEDIATE
Environments | Cloth | Lighting
BEGINNER
Procedural Modeling | Digital Assets | Animation | Solaris | Karma | PDG | VEX | Python
Availability
Not Specified
My Gallery
Recent Forum Posts
Generate an intersection mask in UV space using Copernicus Dec. 18, 2024, 2:51 p.m.
Hello.
There is any way do to this?
There is any way do to this?
Generate an intersection mask in UV space using Copernicus Dec. 17, 2024, 1:47 a.m.
Hi,
I have an object with proper UVs, and there are other objects intersecting with it in 3D space. I would like to create an intersection mask in UV space using only Copernicus within the COP context (no geometric operations, i.e. booleans and etc, as it's needs to be procedural and work with a lot geometry).
For example, if a cube is pierced by a cylinder, I need a mask where the intersecting area (inside the cylinder) appears white, and the rest of the mask remains black.
Is this achievable in Copenicus? If so, what would be the best approach?
It's similar effect as https://docs.chaos.com/display/VMAX/VRayDistanceTex [docs.chaos.com] So i will use this mask later in coprnicus to generate complex textures for KarmaXPU
Thanks in advance!
I have an object with proper UVs, and there are other objects intersecting with it in 3D space. I would like to create an intersection mask in UV space using only Copernicus within the COP context (no geometric operations, i.e. booleans and etc, as it's needs to be procedural and work with a lot geometry).
For example, if a cube is pierced by a cylinder, I need a mask where the intersecting area (inside the cylinder) appears white, and the rest of the mask remains black.
Is this achievable in Copenicus? If so, what would be the best approach?
It's similar effect as https://docs.chaos.com/display/VMAX/VRayDistanceTex [docs.chaos.com] So i will use this mask later in coprnicus to generate complex textures for KarmaXPU
Thanks in advance!
Karma XPU - particles to uniform volume July 8, 2024, 12:37 p.m.
Hello,
I make water simulation, and have whitewater particles that I want to import on Solaris and render as volumes, I tried to make it a uniform volume and apply corresponding materials, but density value does not work, only color has effect, but not density. Please check the attached scene. How can I control this? And maybe any tips for using volume gradients for reflections of volume?
I make water simulation, and have whitewater particles that I want to import on Solaris and render as volumes, I tried to make it a uniform volume and apply corresponding materials, but density value does not work, only color has effect, but not density. Please check the attached scene. How can I control this? And maybe any tips for using volume gradients for reflections of volume?