benjamin de ruyter
innocent
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Export fracture to independent pieces Dec. 19, 2020, 4:08 a.m.
Hi,
and what about using a for-each connected piece instead of assemble SOP, you'll be able to export each piece no ?
and what about using a for-each connected piece instead of assemble SOP, you'll be able to export each piece no ?
instancing & orientation Dec. 18, 2020, 4:54 a.m.
To test, I start from a box, extract one prim, use a copy to point & create points by VEX.
Something should be wrong or missing when I create those points because when I use them as the input of copy to point I don't have the same result.
I'm pretty sure that it's not so complex to keep all information from the curve's points and keep them up to date after transforms on Unity?
Something should be wrong or missing when I create those points because when I use them as the input of copy to point I don't have the same result.
I'm pretty sure that it's not so complex to keep all information from the curve's points and keep them up to date after transforms on Unity?
instancing & orientation Dec. 17, 2020, 3:39 a.m.
Hello
I want to populate a curve with instanced meshes. Simple with orientation along curve & copy to point.
I keep only points of my curve. N, up & orient attributes are on points.
Inside unity, I edit my curve, I can move & rotate it, no issue. But when I replace points using unity_intance, if I rotate my curve instance lost or not update N or orient.
Can you tell me what I miss, or if I make mistake somewhere?
I want to populate a curve with instanced meshes. Simple with orientation along curve & copy to point.
I keep only points of my curve. N, up & orient attributes are on points.
Inside unity, I edit my curve, I can move & rotate it, no issue. But when I replace points using unity_intance, if I rotate my curve instance lost or not update N or orient.
Can you tell me what I miss, or if I make mistake somewhere?