Ismayel Alam
ismayel_alam
About Me
EXPERTISE
VFX Artist
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LOCATION
Bangladesh
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Houdini Skills
Availability
Not Specified
Recent Forum Posts
How to procedurally reference specific Pivot Points Aug. 25, 2022, 1:11 a.m.
there are multiple functions that can perform the task you just described. watch this video which will show all of them.
Visualizing vector attributes Aug. 18, 2022, 1:05 a.m.
here is something which might be useful. remember 'orient' is a quaternion value so to visualize it you have to set the style to the axis. otherwise, it won't show accurate results.
Popnet points animation Aug. 18, 2022, 12:59 a.m.
the issue here is you're using the transform node before the wrangle node. when you say @v=@P that means the velocity of the object is the same as the position of every point, so when you move the point(object), the velocity value moves to cause Houdini calculates the position of every point from the world origin. try to set the wrangle node at the top of your node tree and make sure other nodes don't messy with the velocity values. that way it should work.