Jasmine Derry

jderry2019

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Recent Forum Posts

Deforming Tall Grass Jan. 16, 2019, 8:47 p.m.

Hello! I want to create a field of tall grass that an animated character could walk through. I don't want the grass to simply be flattened to the ground, but rather to bend out of the way of the character.

How should I approach this? Fur simulation or using the wire solver? I am using Houdini 16.5, so any Vellum solutions wouldn't work for me.

I couldn't find any, but if you know of tutorials or forum questions that already answer this, please point me to them.

Thanks!

Interactive Tall Grass Jan. 15, 2019, 10:53 p.m.

Hello! I want to create a field of tall grass that an animated character could walk through. I don't want the grass to simply be flattened to the ground, but rather to bend out of the way of the character.

How should I approach this? Fur simulation or using the wire solver? I am using Houdini 16.5, so any Vellum solutions wouldn't work for me.

I couldn't find any, but if you know of tutorials or forum questions that already answer this, please point me to them.

Thanks!

Parameters and Python June 29, 2018, 10:46 a.m.

goldfarb
change the button callback to this:
hou.pwd().hdaModule().executeButton(kwargs)

and change your code to this:
def executeButton(kwargs):
    node = kwargs["node"]

there are other errors but this will get you past the first ones

Thanks so much! Changing the callback (along with some other code cleanup) was what did the trick!