Jasmine Derry
jderry2019
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Deforming Tall Grass Jan. 16, 2019, 8:47 p.m.
Hello! I want to create a field of tall grass that an animated character could walk through. I don't want the grass to simply be flattened to the ground, but rather to bend out of the way of the character.
How should I approach this? Fur simulation or using the wire solver? I am using Houdini 16.5, so any Vellum solutions wouldn't work for me.
I couldn't find any, but if you know of tutorials or forum questions that already answer this, please point me to them.
Thanks!
How should I approach this? Fur simulation or using the wire solver? I am using Houdini 16.5, so any Vellum solutions wouldn't work for me.
I couldn't find any, but if you know of tutorials or forum questions that already answer this, please point me to them.
Thanks!
Interactive Tall Grass Jan. 15, 2019, 10:53 p.m.
Hello! I want to create a field of tall grass that an animated character could walk through. I don't want the grass to simply be flattened to the ground, but rather to bend out of the way of the character.
How should I approach this? Fur simulation or using the wire solver? I am using Houdini 16.5, so any Vellum solutions wouldn't work for me.
I couldn't find any, but if you know of tutorials or forum questions that already answer this, please point me to them.
Thanks!
How should I approach this? Fur simulation or using the wire solver? I am using Houdini 16.5, so any Vellum solutions wouldn't work for me.
I couldn't find any, but if you know of tutorials or forum questions that already answer this, please point me to them.
Thanks!
Parameters and Python June 29, 2018, 10:46 a.m.
goldfarb
change the button callback to this:hou.pwd().hdaModule().executeButton(kwargs)
and change your code to this:def executeButton(kwargs): node = kwargs["node"]
there are other errors but this will get you past the first ones
Thanks so much! Changing the callback (along with some other code cleanup) was what did the trick!