jeonado
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Recent Forum Posts
How to create a scratched stainless steel texture Feb. 14, 2006, 12:26 p.m.
thanks for answering the question.
i just solved it by turning on the "Geometry“ in ”Render" tab to Polygon as subdivision surfaces.
But the rendering time double b4 turn it on.
I know this is not a good solution.( since i don't know how to code).
i just solved it by turning on the "Geometry“ in ”Render" tab to Polygon as subdivision surfaces.
But the rendering time double b4 turn it on.
I know this is not a good solution.( since i don't know how to code).
Glossy reflections/refractions Feb. 13, 2006, 3 a.m.
stevenong
The VEX Metal Shader has a “Samples” or “Blur” parameter which demostrates the effect.
Cheers!
steven
hi everyone,
how to recreate that particular result in VOP by using the reflectlight() and refractlight() VEX functions ?
Is there any example file to dig?
thanks.
jordan
How to create a scratched stainless steel texture Feb. 13, 2006, 2:52 a.m.
hi, i got the same problem on creating scratch metal surface as well.
i need some anisotropic specular to lit on my geometry.
But this is what i get from the help file:
“Avoid using the Anisotropic Specular model on non-subdivided polygonal geometry because it will look flat shaded.”
I have subdivided my polygonal geometry still get the flat shaded look.
You guys have any ideas to solve this problem?
thanks,
jordan
i need some anisotropic specular to lit on my geometry.
But this is what i get from the help file:
“Avoid using the Anisotropic Specular model on non-subdivided polygonal geometry because it will look flat shaded.”
I have subdivided my polygonal geometry still get the flat shaded look.
You guys have any ideas to solve this problem?
thanks,
jordan