jfhpenvy
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can't find "houdini-engine.scripts.unitypackage" f Dec. 9, 2014, 4:13 a.m.
Corey Wilmot2
I'm getting the same issue. I've installed both:
Houdini Apprentice 13.0.582 and 13.0.618 (64 bit for Windows)
I hoped to find the “houdini-engine.scripts.unitypackage” file for Unity 5 beta, but the file is nowhere to be found on my hard drive.
Hi,
on 64 bits you have Engine Beta for Unity 5.
Choose that option during installation of Houdini.
When installation is done:
In Unity 5 (64 bits) go to File –>Open Project… Locate YOUR Houdini installation folder and the folder named “engine”.
Inside the “engine” folder there is a “unity” folder ..open it as a new project.
JF
Indie > Unity FBX Rig Import Issues Dec. 9, 2014, 3:54 a.m.
BenchboyNoticed your Mesh Plane is over Unity's import limit at 90000 polygons. Here's the error message it produced. Hope this is helpful.
Meshes may not have more than 65534 vertices or triangles at the moment. Mesh ‘pPlane1’ will be split into 3 parts: ‘pPlane1_MeshPart0’, ‘pPlane1_MeshPart1’, ‘pPlane1_MeshPart2’.
Hi kwiknip - that is very very interesting…
I'm obviously doing something very wrong as my character is <3k tris!
Thank you so much for responding - I hadn't noticed any such errors, i'll go and do some investigating.
Rick.
Hi
I tried also to export an animation (quadruped rig + skin) in all the FBX options to Unity without success. I submitted my file to the support of SideFX and the answer was: “it should work..”
If you have found a solution please tell me how it was done.
Thank you.
Indie > Unity FBX Rig Import Issues Dec. 9, 2014, 3:52 a.m.
BenchboyNoticed your Mesh Plane is over Unity's import limit at 90000 polygons. Here's the error message it produced. Hope this is helpful.
Meshes may not have more than 65534 vertices or triangles at the moment. Mesh ‘pPlane1’ will be split into 3 parts: ‘pPlane1_MeshPart0’, ‘pPlane1_MeshPart1’, ‘pPlane1_MeshPart2’.
Hi kwiknip - that is very very interesting…
I'm obviously doing something very wrong as my character is <3k tris!
Thank you so much for responding - I hadn't noticed any such errors, i'll go and do some investigating.
Rick.
Hi
I tried also to export an animation (quadruped rig + skin) in all the FBX options to Unity without success. I submitted my file to the support of SideFX and the answer was: “it should work..”
If you have found a solution please tell me how it was done.
Thank you.