jlautret
jlautret
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Surface Baking Feb. 13, 2010, 1:13 p.m.
anyone?!
maybe I didn't make myself clear…
what I read on the odwiki wasn't very explicite.
http://odforce.net/wiki/index.php/LightAndCameraProjections [odforce.net]
I don't get how I'm supposed to assign the camera I want to the texture projection.
I'm really stucked here
and I don't get why this operation which is very simple in Maya or Nuke is getting that kind of proportions in Houdini.
thank you everyone
regards
maybe I didn't make myself clear…
what I read on the odwiki wasn't very explicite.
http://odforce.net/wiki/index.php/LightAndCameraProjections [odforce.net]
I don't get how I'm supposed to assign the camera I want to the texture projection.
I'm really stucked here
and I don't get why this operation which is very simple in Maya or Nuke is getting that kind of proportions in Houdini.
thank you everyone
regards
Surface Baking Feb. 12, 2010, 9:23 a.m.
hi,
I'm wondering how I can bake a texture projected from a camera.
I read on odwiki something about VEX, but since I totally suck at shader writing it's more than a pain…
I'm looking fro a simple similar operation as “load texture map as projection” in Maya's hypershade if you will
for now I'm projecting using a uvTexture SOP but I want to bake the texture following the Polar UVs from the UVproject SOP.
Anyone has an idea??!
thank you!!!
I'm wondering how I can bake a texture projected from a camera.
I read on odwiki something about VEX, but since I totally suck at shader writing it's more than a pain…
I'm looking fro a simple similar operation as “load texture map as projection” in Maya's hypershade if you will
for now I'm projecting using a uvTexture SOP but I want to bake the texture following the Polar UVs from the UVproject SOP.
Anyone has an idea??!
thank you!!!
can't render image sequence anymore Oct. 16, 2009, 9:21 a.m.
many thanks
works perfectly now
I just logged the bug
thank you
works perfectly now
I just logged the bug
thank you