John Perrigo
johnp
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Unreal Live Link and Houdini 19 Aug. 10, 2022, 5:36 p.m.
Yes this is all working but only with this specific release on github
https://github.com/sideeffects/HoudiniLiveLink/releases/download/v1.1/HoudiniLiveLinkv1.2-UE4.27.zip [github.com]
https://github.com/sideeffects/HoudiniLiveLink/releases/download/v1.1/HoudiniLiveLinkv1.2-UE4.27.zip [github.com]
Differences between Karma CPU & XPU renders Nov. 30, 2021, 2:15 p.m.
mrboni
The second issue is visible in the textured road images above and appears to be significant texture filtering artefacts, not connected to the resolution of the source textures (btw I checked and the images are 2048px anyway ) This issue is still present when using lights other than dome. (Also just tried using 'Simplified Shading' and its still there)
So I was just testing this myself and using a tiled texture I seeing the same problem with XPU and not with CPU. However, if you use a USD Preview Surface material instead of a MaterialX Standard Surface the issue looks a little more improved (in my test) but definitely not as good as the CPU result.
Differences between Karma CPU & XPU renders Nov. 30, 2021, 11:26 a.m.
mrboni
I know the 'XPU is darker' issue is already logged, but I'm trying to figure out why Karma CPU vs XPU renders look so different in other ways.
An easy example - load Crag into solaris, light with a dome light / distant light and look at the results. The XPU render is really glossy. Looks like either / both roughness and normals are behaving very differently.
Or is this just an issue with
my config?
Looks like the Crag test geometry is using a principled shader
XPU only supports materialX and USD Preview Surface