Jonathan Dechent
jon3de
About Me
EXPERTISE
Generalist
INDUSTRY
Film/TV
Connect
LOCATION
Germany
WEBSITE
Houdini Skills
Availability
Not Specified
My Gallery
Recent Forum Posts
Error during Houdini Launcher 20.0.506 Windows install Feb. 6, 2024, 3:31 a.m.
asorgejr
Thank you! This issue has vexed me for years!
yea me too...
Asset within another asset: bad idea? April 11, 2023, 11:28 a.m.
While working with nested assets I noticed that only the first layer of nested assets is installed. Is this correct?
So the setup is:
Asset A contains Asset B / Asset B contains Asset C and Asset C contains Asset D.
Asset B is inside Asset A. So all Assets are nested in Asset A.
Sorry for the confusion
If I install asset A in my hip File only Asset B is installed, which is directly in Asset A. Asset C (inside Asset B) is not installed and will not work. Only the assets directly inside of the installed asset will work but not the assets inside of them.
I will not overdo it with nested assets but for small tools and custom shaders etc. its handy.
Here you can see the test Asset. Asset B,C,D are nested in A. If all are installed it works. But if you install Asset A in a fresh scene only A and B are working.
So the setup is:
Asset A contains Asset B / Asset B contains Asset C and Asset C contains Asset D.
Asset B is inside Asset A. So all Assets are nested in Asset A.
Sorry for the confusion
If I install asset A in my hip File only Asset B is installed, which is directly in Asset A. Asset C (inside Asset B) is not installed and will not work. Only the assets directly inside of the installed asset will work but not the assets inside of them.
I will not overdo it with nested assets but for small tools and custom shaders etc. its handy.
Here you can see the test Asset. Asset B,C,D are nested in A. If all are installed it works. But if you install Asset A in a fresh scene only A and B are working.
Is it possible to save glb with object hierarchy? Feb. 27, 2023, 11 a.m.
Yes, thats what I´m trying to do. Unfortunately it does not work. In Blender e.g. its one piece of mesh. I noticed that the ropgltf says "name attribute has different values. No mesh name will be exported"