shaik kaleem
kaleem
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Exporting out as MaterialX July 30, 2024, 5:51 a.m.
Hello,
I have been using solaris USD for a while now
I am facing a issue when I am trying to export the shader in .mtlx,
I have been checking the AMD GPUopen .mtlx and MOEEN SAYED OpenChessSet .mtlx formats are same, but when I try to export the shader from houdini the code looks different, and it works in houdini but not in unreal due to the difference in code
has anyone faced this issue, or can anyone let me know the proper process of exporting the shader as .mtlx and works in unreal with materialX shader (not display or preview shader), I will send the snaps as well if required
Thanks in advance.
I have been using solaris USD for a while now
I am facing a issue when I am trying to export the shader in .mtlx,
I have been checking the AMD GPUopen .mtlx and MOEEN SAYED OpenChessSet .mtlx formats are same, but when I try to export the shader from houdini the code looks different, and it works in houdini but not in unreal due to the difference in code
has anyone faced this issue, or can anyone let me know the proper process of exporting the shader as .mtlx and works in unreal with materialX shader (not display or preview shader), I will send the snaps as well if required
Thanks in advance.