Frederic Servant

kikou

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Developer
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Film/TV

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United Kingdom
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Houdini Skills

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Recent Forum Posts

Light linking problem with Arnold May 10, 2016, 7:27 a.m.

Hi,

Link linking and shadow linking are supported in HtoA (reflection linking is not).

Attaching some test scenes for light and shadow linking.

Mantra PBR and Arnold Aug. 6, 2015, 7:26 p.m.

I have encountered a case where the SOP cache kept growing frame after frame for heavy geometry translation (ticket #375), the workaround was to call sopcache -c in the Post-Frame script to flush the cache.

Actually… that ought to be an option in the Arnold ROP, created #667 for that

Mantra PBR and Arnold Aug. 6, 2015, 5:23 p.m.

pelos
memory management mantra was WAY better, Arnold crashed running out of memory several time. specially handling textures with displacement and because of that we move the hole production to mantra.
is worth to mention the amount of money saved in licenses.

That's not what we usually hear, but that's entirely possible. The first things to check would be if the textures have been converted to a tiled, mip-mapped format (using maketx for example) and if the subdivision iterations are not crazy high.

I'd love to have repro scenes or even just detailed logs of some of your problematic renders. Which company was this in? I didn't hear from this from support but maybe I missed it. Please PM me with the info if you are keen.