kurisutofu
kurisutofu
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Recent Forum Posts
How to model? July 28, 2011, 10:45 p.m.
rafaels
What about a profile, a curve and a sweep SOP? Then use the skin SOP to generate the “skin”…
Thank you, that's perfect!
I know about the sweep (saw it on a tutorial somewhere) but never tried it so I didn't know we could change the scale on each points … I learned a lot thanks to you!
How to model? July 28, 2011, 11:10 a.m.
Thanks for your reply Rafaels.
I will try like that then.
Any idea for a horn? The same way?
I will try like that then.
Any idea for a horn? The same way?
How to model? July 28, 2011, 10:05 a.m.
Hello,
I'm still trying to get my head around modeling in Houdini and I can do it if what I want to model is from basic shapes.
But then, when it has to have curves, twists, bends etc … I'm lost …
For example, how would you model a car? Around the tires, you have a curve there, not necessarily a circle. And all the curves on the doors, hood etc? How to make them join other non-curved shapes smoothly?
I'm not asking for a step-by-step tutorial but more of the approach you would take, and what tools/nodes.
Also, how would you model a horn? I thought I would start with a cone and bend it but didn't figure out out to do it … I tried the twist node in bend mode but it's not doing what I'm expecting …
Also, is there a tool/node to take an arc and expand it from its center? Kind of like polyextrude but instead of extruding, to split the polygons.
For example, if you have a looped arc around an eye, I'd like to select that loop and expand it for greater details around the eyes.
I'm still trying to get my head around modeling in Houdini and I can do it if what I want to model is from basic shapes.
But then, when it has to have curves, twists, bends etc … I'm lost …
For example, how would you model a car? Around the tires, you have a curve there, not necessarily a circle. And all the curves on the doors, hood etc? How to make them join other non-curved shapes smoothly?
I'm not asking for a step-by-step tutorial but more of the approach you would take, and what tools/nodes.
Also, how would you model a horn? I thought I would start with a cone and bend it but didn't figure out out to do it … I tried the twist node in bend mode but it's not doing what I'm expecting …
Also, is there a tool/node to take an arc and expand it from its center? Kind of like polyextrude but instead of extruding, to split the polygons.
For example, if you have a looped arc around an eye, I'd like to select that loop and expand it for greater details around the eyes.