长龙 李
lichanglongg
About Me
INDUSTRY
Design | Gamedev
Connect
LOCATION
Shenzhen,
China
WEBSITE
Houdini Skills
BEGINNER
Digital Assets | PDG | VEX | Python
Availability
Not Specified
Recent Forum Posts
Issues with Seam Visibility When Using Ocean Displacement Se Nov. 5, 2024, 8:37 a.m.
I baked an ocean displacement sequence texture in Houdini and used it in Unity. However, when I applied tiling, I noticed that the seams are very apparent. Additionally, the direction of the displacement feels off and does not match the effect I achieved in Houdini. I exported the texture as an EXR file, but the normal map also appears different. Is there any way to resolve these issues? Are there any recommended settings or techniques for both the seams and the displacement direction, as well as ensuring the normal map aligns correctly?
I want to render a raindrop ripple sequence frame animation Dec. 5, 2022, 11:15 p.m.
I want to render a raindrop ripple sequence frame animation, I use ripple solver node, but not seamless loop, how do I do that?
And tiling needs to be continuous and seamless
Are there any examples? Used in unity to create the water ripple effect
And tiling needs to be continuous and seamless
Are there any examples? Used in unity to create the water ripple effect
If the HDA editable node is set to subnet, multiple outputs March 24, 2022, 12:13 a.m.
If the HDA editable node is set to subnet, multiple outputs will be generated in untiy
Is there a way to generated it only once?
Is there a way to generated it only once?