Greg Hughes
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Recent Forum Posts
How to use AO map with Principled Shader? May 25, 2024, 6:42 a.m.
Thanks Thomas,
Does this look correct?:
https://ibb.co/gtn1WPQ [ibb.co]
It seems to render correctly but it does not show in the viewport - is this normal, or should it also show in the viewport? I have v18.5 on a Mac with an inadequate GPU.
Does this look correct?:
https://ibb.co/gtn1WPQ [ibb.co]
It seems to render correctly but it does not show in the viewport - is this normal, or should it also show in the viewport? I have v18.5 on a Mac with an inadequate GPU.
How to use AO map with Principled Shader? April 28, 2024, 7:50 p.m.
I have a reason for using the AO map. It is often used in game engines. In Maya, for example, you can directly feed it in to the material.
How to use AO map with Principled Shader? April 28, 2024, 2:19 a.m.
How do I use an Ambient Occlusion map with the Principled Shader? There are fields to use PBR maps for Base Color, Normal map, etc, but I don't see one for AO. Or is there a way to multiply the AO map with he Base Color map? If so, how?
I have tried using a Layer Mix node but this blends the maps making the Base Color map less saturated, so it is not the way.
I have tried using a Layer Mix node but this blends the maps making the Base Color map less saturated, so it is not the way.