Daniel Lloyd-Wood
lloydwood
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Connect
LOCATION
Manchester,
United Kingdom
WEBSITE
Houdini Skills
Availability
Not Specified
My Gallery
Recent Forum Posts
Kine FX stop foot clipping through ground Dec. 21, 2024, 6:16 a.m.
Hello,
I'm new to KineFX. Ive managed to get 3 fbx animation blending together ok with motionclips and motionclipsequence SOPs. However, when the blends happen, the character's feet clip through the ground. What's the best way to fix this? I tried a motionclipextract and setting the feet joints to 0 in Y but the motionclipupdate would apply the change to a motionclipsequence output.
I'm new to KineFX. Ive managed to get 3 fbx animation blending together ok with motionclips and motionclipsequence SOPs. However, when the blends happen, the character's feet clip through the ground. What's the best way to fix this? I tried a motionclipextract and setting the feet joints to 0 in Y but the motionclipupdate would apply the change to a motionclipsequence output.
Reseeding when reseeding is off? July 19, 2024, 12:07 p.m.
Hello,
I have a fluid sim with reseeding and narrow band turned off. I want to do some secondary stuff based on speed and vorticity of the particles in the sim. I filter the point according to thresholds on speed and velocity and remove all the other particles. What I notice is that I have a load of randomly generated pockets of speed and vorticity in the fluid. What is this caused by? I thought it might be reseeding causing bursts where new particles are added but it's off so the behaviour is unexpected.
I have a fluid sim with reseeding and narrow band turned off. I want to do some secondary stuff based on speed and vorticity of the particles in the sim. I filter the point according to thresholds on speed and velocity and remove all the other particles. What I notice is that I have a load of randomly generated pockets of speed and vorticity in the fluid. What is this caused by? I thought it might be reseeding causing bursts where new particles are added but it's off so the behaviour is unexpected.
Renderman 26 in Solaris Volume Light May 7, 2024, 5:39 a.m.
This is just a quick question: Does Renderman 26 (RIS) in Solaris support volume light (the light from the emission of the volume casting onto the scene around it)? I know it doesn't support mesh lights but I thought volume light might work. Doesn't seem to be though.