luismiguel
luismiguel
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Next Limit announce the new RealFlow plugin for the Houdini Sept. 15, 2009, 6:05 a.m.
Next Limit are very happy to announce the release of a brand-new RealFlow plugin for the latest Houdini production builds: versions 9.5.379, 10.295 and 10.374, available for Windows 64 and Linux 64. This plugin has been created by Next Limit in-house, in order to improve the level of technical support that we can offer our customers who uses RealFlow with Houdini.
http://www.realflow.com [realflow.com]
NextLimit
http://www.realflow.com [realflow.com]
NextLimit
Next Limit to officially support Real Flow/Houdini SOPs July 28, 2009, 5:37 a.m.
Hello Varomix,
The plugin will be released publicly in the near future. In the meantime, you can request a beta directly from techdesk@nextlimit.com.
Thanks
Luis Miguel.
www.nextlimit.com
The plugin will be released publicly in the near future. In the meantime, you can request a beta directly from techdesk@nextlimit.com.
Thanks
Luis Miguel.
www.nextlimit.com
Getting camera data inside a VRAY procedural July 22, 2009, 5:38 a.m.
Hello,
We can not find in the HDK toolkit headers how to extract camera matrix (or camera position) inside a VRAY procedural. As a basic method it is possible to pass camera position from the asset to the procedural, but how is it possible to get (world-space) camera data inside the procedural code? There is a friend class VRAY_Scene, but we haven't found anything else. It is possible to query objects but it didnt work for a camera geo, and we haven't find a Mantra property for the camera position to import. It shall be possible to implement this because the sprite procedural does something similar that we are interested in.
Thanks.
luis.
We can not find in the HDK toolkit headers how to extract camera matrix (or camera position) inside a VRAY procedural. As a basic method it is possible to pass camera position from the asset to the procedural, but how is it possible to get (world-space) camera data inside the procedural code? There is a friend class VRAY_Scene, but we haven't found anything else. It is possible to query objects but it didnt work for a camera geo, and we haven't find a Mantra property for the camera position to import. It shall be possible to implement this because the sprite procedural does something similar that we are interested in.
Thanks.
luis.